https://docs.unity3d.com/Packages/com.unity.splines@1.0/changelog/CHANGELOG.html. Shaders: Removed the ability to opt out from using the Caching preprocessor. Graphics: Added depth resolve support to the RenderPass API. Android: Fixed simulator where temperature level and trend would not get updated when thermal action was updated. IL2CPP: Added missing facade dlls (System.Memory System.Buffers) to the Unity 4.8 reference profile. Graphics: Added rendering layer support to instanced terrain details. Take your project to the next level with profiling and performance tools, a key area for us in 2022. URP: Added: URP global setting for stripping off shader variants. What date does Unity Software's (U) report Earnings - Earnings Calendar Graphics: Added: Added common support code for FSR. HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view. It will ignore Move Events which position didn't change from previous event. Unity Software Earnings & Revenue 2012-2022: (NYSE: U) Earnings Date Plain text HTTP can be enabled in Player Settings. Package Manager: Updated version of Analytics package to be found in the Editor. VFX Graph: Properties labels do not overlap anymore. Burst: Fixed an issue where with optimizations disabled, using half conversions on platforms that did not natively support half could cause linker errors. Following its earnings release, 70 days ago, NVDA stock has . Burst: Branch flow arrows in inspector are now clickable, directing to the other end of the arrow. It will also help you discover features to help you get started faster - such as the new Templates feature. Burst: Fixed bug that could lead to "Failed to resolve method with name hash X and signature hash Y" compiler error. Unity is providing the following guidance for the third quarter and for the full year ending December 31, 2022. Changed "Launch Plastic" to "Launch Plastic SCM" in options menu GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite. Fixed project view context menu and icons missing after Collaborate project migration HDRP: Fixed the volumetric clouds for the indoor template scenes by disabling them (normal and DXR). Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms. HDRP: Fixed the cloudlayer not using depth buffer. Top speakers, respected game devs. Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance. Graphics: Fixed Single Channel Red mini-thumbnails not actually being red-only. Root motion will now be disabled when using Motion Time parameter. HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey. On Invalid Date, . HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change. Find Unity Software Inc (U) earnings date, revenues, updates and financial reports. Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1326312), Asset Pipeline: Blender and Maya files now import at the correct scale. Burst: Fixed our platform documentation to accurately reflect the current supported platforms with Burst. Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. Asset Bundles: Fixed an edge case causing Asset Bundle hash version to change based on the order in which dependent bundles were assigned. (1338385). (1330281), Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. Unity Software Inc [REPORT] U vs Benchmark, May 2022 Payout Change None Price as of: MAY 06, 03:00 PM EDT $57.34 -4.68 0% Dividend (Fwd) $0.00 Yield (Fwd) Its quarterly revenue wa Burst: Fixed the [bug @tertle found](https://forum.unity.com/threads/burst-error-bc0102-unexpected-internal-compiler-error.1173977/) when loading a vector from a struct pointer that is marked as in. Android: Added support for HDR display output. (1329922), Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. Prefabs: Differentiated between applicable and revertible overrides. Also the paste options is now disabled when uneffective. XR: [OpenXR] Fix all cameras stop rendering when VR headset is off. Graphics: Fixed undefined behaviour occurring with AssetPreview for Single Channel Alpha texture types. Added auto-login for the SSO credentials handler. Editor: Added a new menu entry under Help to display Third Party Notices for the Unity Package Manager. URP: Main light shadow, additional light shadow and additional light keywords are now enabled based on urp setting instead of existence in scene. Tap into greater productivity with faster Material workflows. Added See Also section. Android: Added Custom Scaler for Adaptive Performance. HDRP: Updated the recursive rendering documentation. Package: Updated com.unity.ide.visualstudio to 2.0.12. Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. IL2CPP: Android will now properly build when Windows Language is set to Turkish. VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option. Fix double alpha multiply for ParticleLit. Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit. Package: Updated nodejs ini package to fix vulnerability issue. Fixed an issue where constructing a MinMaxSlider with valid values would throw an exception. IL2CPP: Fire the AppDomain.ProcessExit event when the runtime shuts down. (1344954). Looking for new stock ideas? Understand Unitys release versioning, and learn what you can expect from a Tech Stream release or an LTS release. The business's revenue was up 8.6% compared to the same quarter last year. TOOLS. (1303552), Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1359479), Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. URP: Fixed camera sorting layer render target not being allocated in the 2d renderer. Burst: Fixed for the X.pdb: The process cannot access the file because it is being used by another process issue our users were seeing. (1341107), uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. Moved refresh button to the toolbar at the top right corner of the window (1150192), Prefabs: GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab. GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps. HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'. iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads. We strongly encourage that you back up any project before you open it with an alpha or beta release. Package Manager: Added hover background color to menu toolbar spinner that monitor package download progress. HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one. (1361792), Universal Windows Platform: Fixed touch events causing incorrect UI behavior when using Windows touch Simulator. Build System: Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset. Fixed a workspace NullReferenceException bug Package: Upgraded FBX Exporter and FBX SDK to 4.1.1. Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time. 2D: [com.unity.2d.animation]Updated Toolbar and Visibility tab buttons' selection color. MarketBeat has identified the five stocks that top analysts are quietly whispering to their clients to buy now before the broader market catches on and Unity Software wasn't on the list. Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers. Version Control: Updated styling of number of items in incoming changes category Financial Juice unity_SHAr, unity_Lightmap, etc.) 2D: Updated Skinning Editor tooltips text. HDRP: Fixed the volumetric clouds debug view not taking into account the exposure and leading to Nans. Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance). (1338063), Serialization: Avoid out-of-memory crash when corrupt meta file contains a certain sequence of characters. Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Real-time analyst ratings, insider transactions, earnings data, and more. (1341044), UI Toolkit: Added support for using a numeric value for enum fields in uxml. URP: Fixed decals to work with native render pass. Scene/Game View: Improved the workflow for you to use ToolContexts. (1306311), Particles: Added sub-frame emission precision for Bursts. URP: Added: Lights 2D to the Light Explorer window. Version Control: Added support for TLSv1.2 connections to Perforce servers. (1346489), Physics: Fixed a crash when visualising contacts of a scene that's being unloaded. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html. (1362269), Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. (1204737), Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1345471), uGUI: Fixed the game view's aspect ratio distortion on static aspect ratios and when resizing the window. (1373388), Progressive Lightmapper: [GPU PLM] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU 326 E 8th St #105, Sioux Falls, SD 57103 | contact@marketbeat.com | (844) 978-6257 URP: Added: Added Adaptive Performance Decals scaler. HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled. (1342141), Package Manager: Export package window does not update with new content. These types are not allowed as entry-point arguments. Tests: Updated JobTests_JobDebugger unit test to reflect fixed NativeArray behavior. IL2CPP: Use intrinsics for System.Runtime.CompilerServices.Unsafe methods. (1352816), Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. We use cookies to ensure that we give you the best experience on our website. (1330278), Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1055879), Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. HDRP: Integrate a help box to inform users of the potential dependency to directional lights when baking. Video: Fixed an exploit found in the libvpx. (1344018), UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items. Features that require the full Plastic client will allow download and install as needed. Scene/Game View: Improved outline rendering performance in the editor. Graphics: Added: Extended various texture constructors with the ability to create uninitialized textures. Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline. If you want to use the latest Unity features in your project or are just getting started with production, the Tech Stream is recommended. (1360107). Scripting: Unity engine and editor managed code is now compiled with .net standard 2.1. Version Control: Enabled workspace migration from Collab to Plastic, whether or not you have Plastic installed. Premultiplied blend mode is now true straight premultiply mode. Alternatively, you can find the Bug Reporter installed next to the Editor in the program folder. HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes. Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. The last known padding can now be accessed from C# through an internal binding. (1204145), Animation: Fixed Animation component not releasing shader property blocks when disabled. (1287189). Asset Pipeline: Added: It is now possible to control the execution order of AssetPostprocessor.OnPostprocessAllAssets by defining the dependencies using the attributes RunAfterClassAttribute, RunBeforeClassAttribute, RunAfterAssemblyAttribute, RunBeforeAssemblyAttribute, RunAfterPackageAttribute and RunBeforePackageAttribute. Shadergraph: Added: Added ability to automatically cast Bools to Vector types in ShaderGraph. Asset Pipeline: Various performance optimisations for projects with large numbers of assets. Markers are named XR.Display.*. (1351981), Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1360030). Added an inner ScrollView to InputFields. HDRP: Added: Better support for LODs in the ray tracing acceleration structure. Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse). Package: Updated the Fbx Exporter package to version 4.1.2. Also see: Unity Software Earnings History: U Stock Price Chart: U Earnings Date History: Period Earnings Date Earnings . HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on. Package Manager: Improved ways to check for Update Available in the Package Manager window. Plastic: Added auto configuration of SSO. HDRP: Fixed FOV change when enabling physical camera. URP: Fixed a bug in where it was confusing for our users in using different renderer types and camera stacking. Burst: Fixed compiler crash when trying to load a generic static field. The results of previous Premultiplied blend implementation can be achieved by using Alpha blend mode with Preserve Specular Lighting toggled on. (1389093) VFX Graph: Folder named with a ".vfx" extension could lead to an error on macOS. 2D: Replace usage of Triangle.Net with in house tessellation solution. 2D: com.unity.2d.psdimporter - Added ability to change swizzle format in inspector. (1400774), Settings Window: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier com.unity.2d.pixel-perfect: 5.0.0 5.0.1, com.unity.2d.psdimporter: 6.0.0-pre.2 7.0.0, com.unity.2d.spriteshape: 7.0.0-pre.2 8.0.0, com.unity.2d.tilemap.extras: 2.0.0 3.0.0, com.unity.adaptiveperformance: 3.0.0-pre.2 4.0.0, com.unity.adaptiveperformance.samsung.android: 3.0.0-pre.2 4.0.0, com.unity.animation.rigging: 1.1.0 1.1.1, com.unity.cinemachine: 2.8.0-pre.1 2.8.4, com.unity.formats.alembic: 2.2.0-pre.4 2.3.0, com.unity.ide.visualstudio: 2.0.9 2.0.14, com.unity.inputsystem: 1.1.0-pre.5 1.3.0, com.unity.live-capture: 1.0.1-pre.465 2.0.1, com.unity.localization: 1.0.0-pre.9 1.0.5, com.unity.mobile.android-logcat: 1.2.2 1.2.3, com.unity.mobile.notifications: 1.4.1 2.0.0, com.unity.nuget.mono-cecil: 1.10.1 1.10.2, com.unity.nuget.newtonsoft-json: 2.0.0 2.0.2, com.unity.performance.profile-analyzer: 1.0.3 1.1.1, com.unity.profiling.core: 1.0.0-pre.1 1.0.2, com.unity.remote-config-runtime: 2.0.0 2.1.2, com.unity.render-pipelines.core: 12.0.0 13.1.7, com.unity.render-pipelines.high-definition: 12.0.0 13.1.7, com.unity.render-pipelines.high-definition-config: 12.0.0 13.1.7, com.unity.render-pipelines.universal: 12.0.0 13.1.7, com.unity.scriptablebuildpipeline: 1.18.0 1.19.6, com.unity.settings-manager: 1.0.3 2.0.1, com.unity.subsystemregistration: 1.1.0 1.1.1, com.unity.test-framework: 1.1.26 1.1.31, com.unity.testtools.codecoverage: 1.0.0 1.1.1, com.unity.visualeffectgraph: 12.0.0 13.1.7, com.unity.xr.arfoundation: 4.2.0-pre.5 4.2.2, com.unity.xr.arkit-face-tracking: 4.2.0-pre.4 4.2.2, com.unity.xr.arsubsystems: 4.2.0-pre.5 4.2.2, com.unity.xr.legacyinputhelpers: 2.1.7 2.1.9, com.unity.formats.fbx: 4.1.0-pre.2 4.1.2, com.unity.learn.iet-framework: 2.0.0-pre.1 2.1.1, com.unity.learn.iet-framework.authoring: 1.0.0-pre.1 1.0.0, com.unity.terrain-tools: 4.0.0-pre.2 4.0.3, com.unity.services.cloud-diagnostics@1.0.3, com.unity.profiling.systemmetrics.mali@1.0.1, com.unity.remote-config-runtime@3.0.0-pre.10, com.unity.services.analytics-runtime@1.0.0-pre.2, com.unity.services.authentication@1.0.0-pre.4, com.unity.services.ccd.management@1.0.0-pre.2, com.unity.services.push-notifications@1.0.0-pre.3, com.unity.services.vivox@15.1.150000-pre.6, com.unity.xr.arkit-face-tracking@5.0.0-pre.7, Unity Collection and Use of Personal Information, Check out our Guide to Being an Effective Beta Tester, Share and discuss your beta experience with the community. Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)). (1141591). 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile. (1156260), Prefabs: The prefab overrides window now has hover effect on items in the TreeView. (1343237). (1405517), Android: Changed: Rename TouchScreenKeyboard.Android.closeKeyboardOnOutsideTap to TouchScreenKeyboard.Android.consumesOutsideTouches. (1368196), Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. Now has proper "select all" and "copy" shortcuts for MacOS. (1333723). HDRP: Fixed the auto-exposure mismatch between sky background and scene objects in path tracing. Version Control: Added empty state and success state message for Pending Changes tab. Internally, the driver fell back to D32_S8 anyhow so the behavior does not change, but the user will have more clarity now. Graphics: Fixed Undo from script refreshing thumbnail. Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. URP: Split RendererFeatures AddRenderPasses into two functions with SetupRenderPasses so render targets can be used after allocation. XR: Updated the verified AR Foundation related packages to 5.0.0-pre.5.
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