Monks no longer gain their AC bonus if using shield and fight unarmored. If you don't have DAR, you'll need Nemesis or FNIS and have to fiddle with the files. The lists do not show all contributions to every state ballot measure, or each independent expenditure committee formed to support or All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable; estoc can be used as a martial weapon if wielded two-handed, in this case it is no longer considered to be finessable. Needed for perk based landing variations, sprint jump variation, and more. Lingering Performance no longer allows to overlap different bardic performances. If you comment asking why NPC stuff isn't working I can check which version you have and I will call you out LMAO. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. Havocker was a bit reworked, she receives infusions at level 4 and every 4 levels therafter, spell burn at level 6, can gather energy as kineticist starting, and receives infusion specialization at levels 10, 14 and 18, spellburn allows to reduce burn cost by 1 per 2 spell levels. Wind Walk increases speed to only 20 mph instead of 60, Assassinate slayer talent does not require target to be unaware of Slayer, only flat-footed, Sanctified Slayer receives slayer talents at levels 8, 12, 16 and 20 (instead of 8, 16, 17 and 20) and looses Bane ability, but receives. Myasthenia gravis: This is a disease that affects the nervous system, including the nerves that control the esophagus . Kinetic Knights now receive Blade Rush infusion at level 3, Kinetic Whip infusion at level 5, Whip Hurricane infusion at level 11 and Swift Blade Rush infusion at level 13 for free. The Dragonborn is a Demon BETA by sgt_toad Winged Twilights by AlanovichRomanov Female body and textures By race by jet4571 [2013-07-05] Version 1.70: Added an optional script fix for the vampire lord transformation. Blood havoc affects only bloodline spells. Halgari joins Nexus Mods to help shape the future of Vortex. Thank you all so much for waiting this long, I can finally present the new and improved Demon Slayer Hinokami Chronicles Weapon Pack!!! Ninja class as rogue archetype, Swashbuckler, and Rake rogue archetype. See description. This mod replaces Super Saiyan 2 & 3 with Super Saiyan Blue 2 & 3! Beast shape I allows to turn into wolf and leopard. Here are the top 20 best Skyrim magic mods available to make you into a magic-wielding behemoth Werewolves also can only eat meat, and get hurt by gold and silver weapons "Divine" encompasses the Angel, Fallen Angel, and Demon transformations Start Minecraft, click on MODS button and check if your new mod is successfully installed and added. Subforum: Oblivion nude patch. Metamagic can now be applied to converted spells. 89. Credits for the particles go to PureDemon & YOUR RB1150 and my brother CrackerLol for the photos! CBBE Slim / Dream Girl version also available. This number is the sum of the original files in Skyrim, the files added by other mods, and the files added by this mod. Sat Oct 03, 2015 8:12 am. Normally the vampire lord race transformation only stores your vampire race the first time you transform. Log in to view your list of favourite games. Condition removal DC for Master Healing Technique ability of divine herbalist oracle is increased by 5. 1061. Sanctified Slayer, Relic Hunter, and Ravener Hunter Inquisitor archetypes. The mod has been developed with it installed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Actors and animations added by mods are also supported. Overwhelming soul can use Mental Prowess a number of times per day qual to 2 + its kineticist level, Lore Warden Hair's Breadth ability grants a permanent bonus to AC against critical hits equal to 1/3 of mobility skill. Antipaladin with following archetypes: Blighted Myrmidon, Dread Vanguard, Insinuator and Iron Tyrant, Tyrant, Unholy Minion. added new spells: Warding Weapon, Locate Weakness, Globe of Invulnerability (+Lesser), Corrosive Consumption. Damage of basic domain/school/bloodline powers scales a bit better. Credits for the particles go to PureDemon & YOUR RB1150 my brother CrackerLoL for the photos!! Thank you all so much for waiting this long, I can finally present the new and improved Demon Slayer Hinokami Chronicles Weapon Pack!!! Only needed if you want the chance for healed NPCs to use the injured animation. Will absolutely not go through the troubleshooting process in this regard. This number is the sum of the original files in Skyrim, the files added by other mods, and the files added by this mod. Credits for the ripped game assets go to Jin & Takato!!! New California laws will create 4 million jobs, reduce the states oil use by 91%, cut air pollution by 60%, protect communities from oil drilling, and accelerate the states transition to clean If you want the animations, this is a requirement, unless you use them as replacers yourself. Venomfist unarmed damage die is reduced by 2 steps instead of 1. All rights reserved. Sage Counselor, Monk of the Mantis and Zen Archer Monk archetypes. Empyreal sorceror no longer receives wings. - If you have any more questions feel free to join the Discord channel. "The holding will call into question many other regulations that protect consumers with respect to credit cards, bank accounts, mortgage loans, debt collection, credit reports, and identity theft," tweeted Chris Peterson, a former enforcement attorney at the CFPB who is now a law Animal companions can now equip belts, bracers, capes, amulets and armor. Having problems with the forum, games or nude mods? Sun Mar 01, 2015 3:29 pm. Microsoft is quietly building a mobile Xbox store that will rely on Activision and King games. Below are lists of the top 10 contributors to committees that have raised at least $1,000,000 and are primarily formed to support or oppose a state ballot measure or a candidate for state office in the November 2022 general election. fixes Magic Vestment spell to work as per pnp rules. Occultist with following archetypes: Battle Host, Silksworn and Reliquarian, Panoply Savant, Planar Harmonizer, Necroccultist. when using kinetic healer ability, burn cost can be optionally offloaded to the target, added new Wild Talents: Blade Rush, Kinetic Whip, Whip Hurricane, kinetic knight now receives blade rush, kinetic whip, whip hurricane and swift blade rush for free as per pnp, changed water shroud defensive wild talent to add enchantment bonus to either armor or shield when spending burn on kinetic knight, fixed bug with animal companions not being able to use capes if save was created with older versions of the mod, fixed incorrect strong jaw damage dice scaling, frostbite and chill touch spells can now be optionally cast as touch spells with multiple charges, added new spells: lend judgement, lend judgement greater, flames of the faithful and command, greater, fixed missing bonus animal focus on level 1 for Forester (he actually should receive 2 instead of 1), added new feats: artful dodge, osyluth guile, fixed missing slam proficiency on player characters, fixed incorrect requirements for selective channel feat, fixed incorrect duration of Major ameliorating saves bonus hex, sr from superstition rage power should now work with area effect spells, added target hd limit for slumber hex equal to character level, added new spells: Fiery Runes, Bladed Dash (+Greater), fixed bug with web spell not being memorizable in specialist spell slots, fixed incorrect name of font of spirit magic icon, attempt to fix incorrect sneak attack toggle on discordant voice, fixed not properly working roar ability if savage maw spell, fixes ecclecitheurge class to correspond to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional), added new feats: Witch Knife, Swarm Scatter, Distracting Charge, Target of Opportunity, Weapon Shift (+Improved and Greater), Mutated Shape, added new spells: Ill-Omen, Howling Agony, Forceful Strike, Spite, Rebuke, Fleshworm infestation, Ghoul Touch, Freezing Sphere, added Death and Enchantment witch patrons, added missing Energy drain spell to witch spell list, range of Wail of Banshee and Polar Midnight was changed to medium, allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional), changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar), updated starting equipment of urban skald and shaman, fixed scaling issue with Invulnerable Rager extreme endurance, fixed incorrect version of poison spell on witch spell list, radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional), unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack, replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit, bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats, added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass, added Primal regression to Shaman and Witch spell lists, Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save, Fire seeds buff and abilities are now removed from target once it runs out of charges, - Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training), added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor, added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body, if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels, fixed unlimited uses of self fervor on warpriest, - fixed bug with fury hex not being extended by chant, added new spells: River of Wind, Winds of Vengeance, fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage, added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange), fixed incorrect vampiric touch spells on bloodrager and witch, fixed incorrect duration of burning entanglement, fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities), added new spells: obscuring mist and burst of radiance, witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex, added new spells: Burning Entanglement, Ray of Exhaustion, dazzling display can no longer be used without weapon for which you have weapon focus, fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects, fixed bug with mod spells not being selectable for first choise of spell specialization, frostbite and chill touch no longer consume charges on missed attack, frostbite and chill touch are now cast before approaching target, added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet, weapon swap should now consume move action instead of standard (optional), when summoned weapon disappears, it no longer consumes an action, added Vindicative Bastard Paladin Archetype (as a separate class), added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist, added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike, summoned weapons no longer consume additional standard action on equip, optionally flail crit multipliers can be changed to x3, Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest, increased medium range of spells to 60 ft, long range - to 100 ft, added Discordant Voice and Powerful Shape feats, added option for druids to retain their armor bonus while in wildshape, fixed monster tactician feat sharing not working with mod teamwork feats, fixed missing spellschool on vinestrike spell, added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning, Flame blade no longer requires to have non magical scimitar, cave fang spell can no longer be used on same squares, fixed one more issue breaking save games made before 1.29 in certain cases, fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion, added wolf form to beast shape I and corresponding polymorph and wildshape abilities, Herald of the horn now receives Arcane Bond - Object at 1st level, fixed mirror image to work with shared spells, spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing, fixed non-loading save games with certain missing assets due to 1.29, fixed issue with mod not working on non-english versions (again), made requirements of Versatile Channeler more transparent, Versatile Channeler can now be taken by Warpriest, packed related channel energy abilities under one ability with variants, fixed bloodrager ragecasting not working with spells with variants, added Channeling Scourge and Versatile Channeler feats, flame blade damage no longer scales with unit size, Feykiller should no longer receive mouse focus, Channel Energy dc should now correctly scale with class level that gave access to it instead of character level, Empyreal Sorcerer channel energy now scales from wisdom, added no atheism requirement to divine hunter hunter archetype, removed poison feature from hodag form, replaced it with toss ability as per pnp, removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp, added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins), fixed incorrect resistance bonus from invulnerable rager extreme endurance, fixed incorrect dc on warpriest blinding strike ability from sun blessing, rangers and foresters should now receive favored terrain bonuses improvement, changed hunter animal companion tricks to be normal abilities instead of activatable ones, fixed issue with mod not working on non-english versions, Added Channel Smite, Guided Hand and Planar Focus Feats, Added Snake Focus to Hunter, and Moongoose Focus to Feykiller.
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